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Destination (1).png

Unity, Blender, Photoshop

2024

You play the role of the “Switcher”, the celestial switcher of destiny who directs his different trains to give a destiny to his passengers. You will connect your stellar stations to future humans in order to offer them the best future while limiting catastrophic destinies and chaotic switches.

 

  • Top view strategic puzzle game

  • Unijam

  • Jam theme: "Avenir" (future)

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My missions:

  • Game design: design all the mechanics with my teammates

  • Level design: create the map of the game

  • Narrative design: create texts presentations of the differents types of trains, and the babies

  • 3D: I helped our 3D graphic designer with low poly assets for the obstacles of the map: forests and mountains

  • marketing: Itch.io page and slide presentation​​​​

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Level design

Capture d’écran (78).png

Mipui

We imagined the world of the destiny switcher, as a board where he can have fun with the babies' futures. 
This board measures 30x51 cm
5 stations manage train departures, located symmetrically. 
An impassable river for trains cutting the plateau into three zones of different sizes. 4 bridges are arranged so that trains can cross it. 
The objective was to create a grid that was neither too large nor too small, to offer the good level of difficulty to the player.

forest-removebg-preview.png
untitled-removebg-preview_edited.png

3D assets 

I helped the lead 3D designer by creating the obstacles (forest, and mountains) of the map on Blender. I'm relatively new in the 3D world, and this experience teach me more on how to use Blender. 

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