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Unreal Engine 5

2024

This is my student level design project (WIP) currently made on Unreal Engine 5. 

This map is made up of the street, the garden and the small manor. 

The player plays a fairly poor young man, who is entrusted with the mission of stealing the plans of a renowned architect, by his main rival. 

But the theft will not be easy. Even if the owner of the place is not there, many guards patrol outside and inside the mansion, and the house is capricious between its mysterious mechanisms and traps, be careful and don't get spotted. 

This level alternates between infiltration phases mainly outdoors, puzzle phases inside the small mansion and a final platform phase. At the end of the level, after finding the safe, a platform phase on a structure with colored spheres leads to the exit through the garage.

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For the level art, I was really inspired by the beautiful work on light in Life Is Strange, and the peaceful atmosphere bathed in the golden hour light, even some events of the game are really awfull. 

I was also inspired by the atmosphere in Hello Neighbor, and the twisted and surrealist mansion. 

I wanted to create a "low poly" level, with flat textures, and not a lot of colors, so the primary ones will pop out.

Full walkthrough

Gallery

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